My name is Alex Nosenko. I am a multimedia software developer.
I have experience in several aspects of multimedia software: graphics, sound, video.
I have developed tools, design of game/graphics engines in entertainment industry.



My demo examples and small games.


Example of the GPU-computing technology.
It uses the DirectCompute of DirectX11 and OpenCL 1.2.
This example demonstrates the GPU as a particle calculator.
The CPU does not process or generate particles.

Source code: github
Executable: archive

Needed: Windows 7, DirectX 11-compatible graphics card, shaders 5.0.




Small game demo.

Fly-shooter game from the third person. Simple story : the player arrives at the island where lost control of the experimental
samples robotics. Hero will move around the map, perform tasks, kill metal villains.

Needed: DirectX9, shaders 2.0.

Installer (14), or rar (18). Video, screenshots screens of models 3DS Max.




Map editor.
The editor allows you to create maps of gaming missions. To manipulate the map tiles, paint on the surface of different coatings (grass, sand, stones, etc.) with a pencil or a templates, define fog of water depth. To place units and objects of the map environment.

This example demonstrates the collision of the bolide (bullet shells, grenades, etc.) with bounding volumes.
These volumes can be box, cylinder, sphere, low-poly geometry.

Needed: DirectX9, shaders 2.0.

(1.2Mb) download

Particle emitter.
Example demonstrates the particle emitter. There is a little application code Vulcan, engine libraries and headers.
Also there are scenes editor allows you to adjust emittery particles.
Needed: DirectX9, shaders 2.0, code: VisualStudio2008, DirectX9 SDK October2006 or later.

download (4.6Mb).

Glow effect.
This example demonstrates the glow effect with customizable parameters.
There is application code, libraries and headers of engine.

Needed: DirectX9, shaders 2.0.
Code: VisualStudio2008, DirectX9 SDK October2006 or later.

(1.7Mb) download

Reflections on the water.
Needed: DirectX9, shaders 2.0.

(3.8 Mb) download

Interior of the cinema.
(800Kb) download

The demo scene. Demonstrates technology of planar reflections, specular
lighting and texture animation.
There is application code, libraries and headers of engine .

Needed: DirectX9, shaders 2.0.
Code: VisualStudio2003, DirectX9 SDK October2006.

(2 Mb)

Per-pixel lighting of spotlights.
Technique is implemented through a projective texture mapping.
Needed: DirectX9, shaders 2.0.

(4 Mb) download


Implementation of the rain and the night.
Needed: DirectX9, no shaders.

(5 Mb) download

Night lighting.
This example demonstrates the light sources without lighting.
through billboards and planes.

Needed: DirectX9, shaders 1.4

(1.6 Mb) download

Screenshots from the old demo RTS game.

Simple 3D modelling.